Yes, I did the dirty deed.
http://stlouis.craigslist.org/tag/824324552.html
I just started college, I need the money… don’t look at me that way! I’m sorry! OH GOD, I’M SORRY!
But respond if interested, OK?
Yes, I did the dirty deed.
http://stlouis.craigslist.org/tag/824324552.html
I just started college, I need the money… don’t look at me that way! I’m sorry! OH GOD, I’M SORRY!
But respond if interested, OK?
Alternate title: “Jade vs. Viper: Whoever Wins… We Lose.”
EVE ONLINE — Stellar Management Councilor Jade Constantine said Wednesday night that text messages indicating that he had a low opinion of Verone, who is the biggest thing to happen to New Eden since the collapse of the EVE Gate, were “profoundly embarrassing” and “reflect a very difficult period in my personal life.”
Up to this point, video games, particularly massively multiplayer games, have neglected the Wild West as a setting. Cowboys and Indians, ten gallon hats, John Wayne, the six shooter and the Winchester rifle, Maverick, high noon, the open range – all these phrases conjure very similar images of a time and place steeped in a sort of modern mythology. The Wild West is a stronger “IP” than ever Warcraft was. Why, then, has no one made a Wild West MMO?
The Lord of the Rings inspired a generation of fantastic games. From Dungeons and Dragons to the ubiquitous descendants of DikuMUD – Ultima Online, Everquest, World of Warcraft, Vanguard – and the legion of fantasy RPGs which all, curiously, tend to feature epic solo quests filled with magic and orcs, Tolkien’s influence cannot be denied. Innovation in the high fantasy genre should seem like an oxymoron by now.
Games of the science fiction genre adhere, for the most part, to even stricter conventions than high fantasy titles. More blasters and laser swords, please. Why don’t you throw in a conquering, unbeatable fleet of starships while you’re at it? Bipedal aliens who have breasts, wear form-fitting leather jumpsuits, and speak English with a Russian accent are a bonus.
Some time ago, I decided to put my money where my mouth is, organize my thoughts on a really great (if not ideal) MMO, and write a game design document. Not only would this help establish a direction for the content of Mahogany Finish, it would work to eliminate contradiction between different ideas. A game design document would cover nearly every massively multiplayer game design topic I would ever write.
To be very generous, however, I am a novice at game design. To quote Peter Griffin, “But what I am not, sir, is an idiot.” I will not design my ideal MMO, with ridiculous notions of spherical worlds (unworkable) or permadeath (2,000 subscribers is enough, right?). It will be innovative, but not impractical: fresh, but not completely foreign. At least I hope that’s how it turns out.
The reasons for integrating a game design document with a blog are several: